Nós somos como o Vento, livre para fluir pelo mundo... - latcho drom!
LEVANTE COM O SOL PARA ORAR, ORE SOZINHO. ORE COM FREQUÊNCIA. O GRANDE ESPÍRITO O ESCUTARÁ, SE VOCÊ AO MENOS FALAR
"Depois de uma tempestade no mar, o marinheiro se dirige para casa em seu calmo porto. Atirados pela indecisão devemos voltar a nossa mente para o centro: O Tao está dentro de todos nós. Com muitas vozes se tem uma bela canção; muitos aspectos, mas apenas uma essência. Embora não somos ligados, estamos sempre conectados. Loy Ching-Yuen, from The Book Of The Heart: Embracing The Tao"
Não se deixer dominar nunca pela preguiça do mundo.
A Sabedoria independe de credo. A ignorancia deveria ser raridade
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No D&D eu sou um...?
I Am A: Neutral Good Human Ranger/Sorcerer (2nd/2nd Level)
Alignment: Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.